You probably shouldn't be here.
light bots | |
DLN-002 Cut Man Manufacturer: Light Labs Weapon: Rolling Cutter Weakness: Super Arm |
|
DLN-007 Fire Man Manufacturer: Light Labs Weapon: Fire Storm Weakness: Ice Slasher |
|
DLN-008 Elec Man Manufacturer: Light Labs Weapon: Thunder Beam Weakness: Rolling Cutter |
|
DLN-045 Number Man Manufacturer: Packbell Business Innovations Number Man isn't the first supercomputer built to assist NAXA with the complex calculations that make space exploration possible, but he is the first to be capable of bragging about his intelligence, and it's impossible to talk to him about anything without hearing about his unmatched computational power. This comes at the expense of any integrated combat abilities, but he compensates for this with mastery of NAXA's defensive measures. Weapon: Countdown Bomb Weakness: ??? |
|
DLN-046 Orbit Man Manufacturer: Hoshino Aerospace Orbit Man is Earth’s first line of defense against Kessler syndrome, locating space debris and destroying it by pushing it down into Earth’s atmosphere. His “cannons” are actually thrusters, so on the rare occasions that he has to shoot something, he has to fire his main engine at the same time to keep himself from flying off backwards. Weapon: Orbital Flare Weakness: Hydro Cannon |
|
DLN-047 Hydro Man Manufacturer: Blum Manufacturing Hydro Man is capable of pumping water at a rate of over 1500 gallons per minute from any supply he can access, although he prefers to use municipal water systems when he can. As a firefighting robot, he’s programmed with a large database of fire safety information, and if he starts talking you can be sure you’re going to hear some safety tips. If you're very unlucky, you'll hear all of them, whether you want to or not. Weapon: Hydro Cannon Weakness: Cell Discharge |
|
DLN-051 Heal Woman Manufacturer: Redstar Biotech Heal Woman was originally designed as a surgeon, and her syringe arm is loaded with a specially formulated general anesthetic that can safely render any human unconscious within seconds, though its effect on robots is untested. She was designed for precision and setting-appropriate aesthetic rather than strength, so when she was repurposed as a field medic during the Wily Wars, her scalpel was retrofitted with solid-fuel rockets as an emergency defensive measure to reduce the likelihood she'd be caught in close-quarters combat. Weapon: Rocket Scalpel Weakness: Ranging Charge |
|
DLN-053 Wrecker Woman Manufacturer: Nakaume Heavy Machinery Wrecker Woman was designed to look like a kid to make her seem non-threatening, because otherwise a demolition robot that swings giant wrecking balls around would be rather intimidating. When forced to fight, she can release them with careful timing to throw the balls as projectiles, but sometimes the cable-cutting mechanism doesn’t work properly and she goes for an unexpected ride. Weapon: Wrecker Mace Weakness: Rocket Scalpel |
|
DLN-055 Medic Woman Manufacturer: Redstar Biotech Based on a modified version of Heal Woman's specifications, Medic Woman is designed for non-emergency medical care, though like her "sister" she has served capably as a field medic in the Wily Wars. Her onboard chemical lab was intended for synthesizing medications for her patients, but it can also manufacture compounds useful for maintaining robots. She can even produce small explosives if necessary, though with no dedicated weapon systems she's limited to simply throwing them. Weapon: Medic Capsule Weakness: Ranging Charge |
|
DLN-065 Concrete Man Weapon: Concrete Shot Weakness: Laser Trident |
|
DLN-066 Tornado Man Weapon: Tornado Blow Weakness: Plug Ball |
|
DLN-067 Splash Woman Weapon: Laser Trident Weakness: Hornet Chaser |
|
DLN-068 Plug Man Weapon: Plug Ball Weakness: Jewel Satellite |
|
DLN-069 Jewel Man Weapon: Jewel Satellite Weakness: Black Hole Bomb |
|
DLN-070 Hornet Man Weapon: Hornet Chaser Weakness: Magma Bazooka |
|
DLN-071 Magma Man Weapon: Magma Bazooka Weakness: Tornado Blow |
|
DLN-072 Galaxy Man Weapon: Black Hole Bomb Weakness: Concrete Shot |
|
Manufacturer: Light Labs With robots worldwide temporarily or permanently incapacitated in the wake of the Roboenza incident, Light Labs produced several new Robot Masters based on old, previously unused designs to pick up the slack, updating them to modern design standards. Bond Man was designed to make emergency repairs to large structures such as dams and communications towers, using the powerful adhesive in his arms. He takes a no-nonsense approach to his work, and rarely makes any commentary beyond reporting strictly necessary information, but he likes to hum classical music to himself when he thinks nobody is listening. Weapon: Glue Stopper Weakness: Fire Storm |
|
Manufacturer: Light Labs With robots worldwide temporarily or permanently incapacitated in the wake of the Roboenza incident, Light Labs produced several new Robot Masters based on old, previously unused designs to pick up the slack, updating them to modern design standards. Honey Woman joins Hornet Man and Vesper Woman as a pollination specialist, with a secondary function as a surveyor. She can simultaneously control up to 32 remote-controlled bee drones, collecting all data from their onboard sensors. This makes her excellent at searching a wide area, and she often volunteers to help people search for lost items. Weapon: Bee Bomber Weakness: ??? |
|
X Manufacturer: Light Labs "X" is a prototype for a whole new type of robot, more advanced than any Robot Master could ever be. At least... he's meant to be. In practice, X is a "forever project" that Dr. Light has been tinkering with for years, and will likely be tinkering with for years to come. Will he ever be completed? We'll see. Weapon: X-Buster Weakness: Spikes |
|
wily bots | |
DWN-023 Spark Man Manufacturer: Light Labs Weapon: Spark Shock Weakness: Shadow Blade |
|
DWN-036 Gyro Man Manufacturer: Dr. Wily Weapon: Gyro Attack Weakness: Gravity Hold |
|
DWN-039 Napalm Man Manufacturer: Dr. Wily Weapon: Napalm Bomb Weakness: Crystal Eye |
|
DWN-051 Burst Man Manufacturer: Dr. Wily Weapon: Danger Wrap Weakness: Scorch Wheel |
|
DWN-052 Cloud Man Manufacturer: Dr. Wily Weapon: Thunder Bolt Weakness: Danger Wrap |
|
DWN-056 Turbo Man Manufacturer: Dr. Wily Weapon: Scorch Wheel Weakness: Noise Crush |
|
DWN-058 Astro Man Originally built to manage a planetarium, Astro Man is a shy, easily frightened Robot Master who avoids conflict, whose greatest talent is his skill at playing hide-and-seek. It's odd, then, that he's been stolen and modified for battle twice, first by Dr. Wily and then by King. Between the two he has a wide variety of combat abilities, all of which he actively avoids having any opportunity to use. He's since been taken in by Dr. Regal, but privately suspects this will just lead to him getting the ability to create black holes or something and then having to fight Mega Man again. Weapon: Copy Vision Weakness: Magic Card |
|
MKN-001 Enker Manufacturer: Dr. Wily Weapon: Mirror Buster Weakness: Ballade Cracker |
|
MKN-002 Punk Manufacturer: Dr. Wily Weapon: Screw Crusher Weakness: Salt Water |
|
MKN-003 Ballade Manufacturer: Dr. Wily Weapon: Ballade Cracker Weakness: Pharaoh Shot |
|
DLN-001 Quint Manufacturer: Light Labs Weapon: Sakugarne Weakness: Hard Knuckle |
|
DWN-∞ Zero Manufacturer: Dr. Wily Zero is Dr. Wily's ultimate creation, the most advanced robot ever built, definitely a completely original design with nothing copied from any projects of Dr. Light's, original murder robot, do not steal. He will definitely destroy Mega Man and all those other meddlesome robots once and for all. Once he's finished, that is. When will that be? Er... soon! Very soon! When you least expect it! Stop asking so many questions! Weapon: Z-Buster Weakness: Spikes |
|
cossack bots | |
Dr. Mikhail S. Cossack |
|
DCN-028 Pharaoh Man Manufacturer: Cossack Robot Laboratories Weapon: Pharaoh Shot Weakness: Flash Stopper |
|
DCN-029 Ring Man Manufacturer: Cossack Robot Laboratories Weapon: Ring Boomerang Weakness: Pharaoh Shot |
|
DCN-032 Skull Man Manufacturer: Cossack Robot Laboratories Weapon: Skull Barrier Weakness: Dust Crusher |
|
rnv bots | |
Dr. A. L. Soran |
|
RVN-001 Blink Man Manufacturer: RNV Solutions Blink Man was designed as a testbed for an experimental new type of teleportation system that enables him to jump short distances almost instantly. As an entry in the First Annual Robot Tournament, he seemed to be a formidable opponent, but was defeated quickly in the first round due to unforeseen complications with his teleporter. He has an understandable aversion to direct combat, and a less-understandable aversion to doing much of anything at all. Weapon: Blink Laser Weakness: Centaur Flash |
|
RVN-002 Frigid Man Manufacturer: RNV Solutions Frigid Man was designed for the handling of super-low-temperature fluids such as liquid nitrogen, and at this task he excels. You wouldn't know it from talking to him, though, as a programming error gave him an excessively negative personality that has him always absolutely convinced he's about to be scrapped for incompetence. Weapon: Frigid Spray Weakness: C-Spear |
|
RVN-009 Amplitude Manufacturer: RNV Solutions Designed to outdo Mega Man at his own game for petty reasons, Amplitude instead quickly realized the best way to stop Dr. Wily's conquest was to work with the Blue Bomber. His generally agreeable personality and incrementally improved versions of proven hardware have made him one of the few RNV robots to have a good reputation. He typically plays a role that's part first responder and part scout, stalling attackers while Mega Man is busy elsewhere and making use of his temporary Weapon Grab ability to analyze enemies' weapons. Weapon: Amp Cannon Weakness: N/A |
|
RVN-011 Valence Manufacturer: RNV Solutions Dr. Soran's followup to Amplitude was to make a female "hero robot" and highlight the rather uneven gender ratio among Dr. Light's combat-ready creations at the time. Valence's unveiling was ironically overshadowed by that of Splash Woman, and to add insult to injury, people frequently don't even realize she's female until they're explicitly told. She's found a niche for herself in the Wily Wars thanks to her long-range flight capability, but like her older "brother," her success on the battlefield comes from her willingness to work with other robots, rather than any interest in outdoing them. Weapon: Electron Strafer Weakness: N/A |
|
lalinde bots | |
LMN-001 Quake Woman Manufacturer: Lalinde Labs A geological surveillance Robot Master, Quake Woman was designed to monitor seismic activity for disturbances that could indicate upcoming earthquakes. When she was heavily damaged by a cave-in, much of her original personality programming was lost, and the process of restoring it has been slow going. Weapon: Quake Drill Weakness: ??? |
|
LMN-002 Vesper Woman Manufacturer: Lalinde Labs Derived from early plans for the project that eventually became Hornet Man and sharing many of his specifications, Vesper Woman was designed for botanical cataloguing and pollination. In addition to performing her primary function, she also encourages Robot Master personality development, or at least Robot Master pun tolerance development. Weapon: Seeker Wasp Weakness: Magma Bazooka |
|
king bots | |
KGN-001 Dynamo Man Manufacturer: King Weapon: Lightning Bolt Weakness: Copy Vision |
|
KGN-003 Ground Man Manufacturer: King Ground Man was created by King to excavate ruins, and excavating ruins is all he wants to do. If he's digging, he's having a good time; otherwise, he's aloof, grumpy, and generally unpleasant. He apparently tends to have a lot on his mind, but heck if anyone's ever going to hear any of it. Half the time he doesn't even actually hand over the things he finds underground, instead keeping them for his private collection. Despite all that, he's oddly popular. Probably because he can turn into a drill tank. Drill tanks are cool and everyone likes robots who can turn into stuff. Officially he's now Regal Electronics property, but it's unclear whether he actually listens to Dr. Regal in practice. Weapon: Spread Drill Weakness: Remote Mine |
|
KGN-005 Burner Man Manufacturer: King When Burner Man was first activated, King convinced him he had a bomb inside his body that would explode and destroy him if he ever went a day without setting fire to a forest. When Dr. Regal rebuilt and reactivated him, he convinced Burner Man he'd altered the bomb to instead go off if he ever did start a forest fire. In general he'd rather burn things than not burn things, so this development has him absolutely miserable. He'll probably be very angry if he ever realizes the bomb doesn't actually exist, but that's not especially likely, because he's kind of an idiot. Weapon: Wave Burner Weakness: Ice Wall |
|
regal bots | |
RGN-007 Queen Woman Manufacturer: Regal Electronics Queen Woman was commissioned by the Netopian government in an attempt to reduce the country's reliance on Mega Man in the ongoing Wily Wars. Programmed with the full details of every major military conflict since the invention of the rifle and trained by the world's top generals, she can devise a winning strategy for nearly any scenario. While she is normally accompanied by a complement of attack robots for her protection, she is more than capable of doing her own fighting, slamming her heavy armor into enemies at high speeds. As such, she considers herself to be the future of robot combat in every way, eliminating the need for Mega Man and his allies. Weapon: Ranging Charge Weakness: Static Pulse |
|
RGN-008 Signal Woman Manufacturer: Regal Electronics Signal Woman was created to manage all types of telecommnications networks. She has the ability to monitor nearly every type of electronic communication known to mankind, whether it's an old telephone landline or a tight-beam laser between satellites, and can also transmit her own messages into these systems. She can even scan and modify the sensory and control signals within Robot Masters, given access to precise data about their system architecture. In the hands of anyone else, this power would likely be either a great asset to humanity or a great threat, but Signal Woman instead fancies herself a comedian and habitually abuses her ability to play pranks on robots and make them trip over nothing or collide with each other. Weapon: Static Pulse Weakness: Orbital Flare |
|
stardroids | |
SRN-001 Terra Manufacturer: Ra Moon Weapon: Spark Chaser Weakness: Deep Digger |
|
SRN-005 Jupiter Manufacturer: Ra Moon Weapon: Electric Shock Weakness: Bubble Bomb |
|
Sunstar Manufacturer: Ra Moon Weapon: ?????? Weakness: ??????????????? |
|
other bots | |
Sergeant Breaker Night Sgt. Night has been fighting in the Wily Wars since the beginning, and he has the old wounds to prove it. As an officer in the AI Corps, his usual duty is to supervise military robots as they take on threats to his country, but he's capable of holding his own against low-level robots and even some Robot Masters if necessary, thanks to the weaponry built into his prosthetic arm. He tends to be pretty reasonable, but to the robots who work with (or for) him, it's pretty obvious that he sees them all as inherently beneath him. Weapon: Breaker Flail Weakness: N/A |
|
ODA-005 Battery Man Manufacturer: O.D.A. Electronics Battery Man is essentially one big array of rechargeable energy cells that are constantly being charged by his internal fusion generator. This design allows him to act as a mobile backup power supply that can travel to any location as needed. Because of an oversight in his control systems, if he discharges when he isn't connected to anything, he'll end up releasing all his stored energy at once. He spends a lot of time keeping himself clean to avoid any corrosion on his contacts. Weapon: Cell Discharge Weakness: Ink Blast |
|
MIR-021 Ink Man Manufacturer: Mecha-Chuchets Institute of Robology Ink Man is the first of his kind, a Robot Master created specifically to be an artist as part of an experiment in just how far artificial intelligence has come since the generative monstrosities of the 2020s--an experiment that has been judged a resounding success, but not in the expected manner. His sketches and paintings, while technically flawless, are typically one-to-one realistic representations showing little creativity... but all who have watched him work are awed at the way he dances on his omnidirectional rollers. Weapon: Ink Blast Weakness: Wrecker Mace |
|
Stereo Man Manufacturer: Nakayuda Products Weapon: Wrecker Mace Weakness: ??? |
|
DWN-041 Blizzard Man Weapon: Blizzard Attack Weakness: Flame Blast |
|
DWN-042 Centaur Woman Weapon: Centaur Flash Weakness: Knight Crusher |
|
DWN-047 Wind Man Weapon: Wind Storm Weakness: Centaur Flash |
|
DWN-076 Chill Man Weapon: Chill Spike Weakness: Solar Blaze |
|
DWN-078 Strike Man Manufacturer: Nakayuda Products Weapon: Rebound Striker Weakness: Triple Blade |
|
DWN-079 Nitro Man Weapon: Wheel Cutter Weakness: Chill Spike |
|
DLN-081 Block Man Manufacturer: Nakaume Heavy Machinery Weapon: Block Dropper Weakness: Chain Blast |
|
DWN-082 Fuse Man Manufacturer: O.D.A. Electronics Weapon: Scramble Thunder Weakness: Bounce Ball |
|
Dangan Man Weapon: Rockn Vulcan Weakness: Barrier Wind |
|
Konro Man Weapon: Flame Mixer Weakness: Rockn Vulcan |
|
Komuso Man Weapon: Doppel Crash Weakness: Barrier Wind |
|
Bit Man Manufacturer: ... Bit Man was created by... Bit Man was created for... Bit Man was, at some point, created. He came into existence for what is presumed to have been a good reason. He has the ability to fire electrified drill bits, and he uses this ability to perform some kind of function that is probably useful. Weapon: Bit Cannon Weakness: Torch Arm |
|
Bolt Man Weapon: Bolt Bomb Weakness: ??? |
|
Swallow Man Swallow Man is a Robot Master of unknown origin and unclear purpose, if indeed he has any particular purpose at all. He comes and goes as he pleases, never staying in any one place for long, and not surprisingly seems to spend more time in flight than on the ground. Unlike his fellow free spirit Proto Man (and almost everyone else), he's shown no interest in the ongoing Wily Wars, and seems to genuinely not care who wins beyond disliking anyone who interferes with his travels. He also doesn't care that middle schoolers think his name is funny. Weapon: Swallow Cutter Weakness: ??? |
|
J-05 C751 Serial Manufacturer: Nakaume Heavy Machinery A customized Sniper Joe formerly under the command of Nitro Man, Serial sure does exist. Weapon: Plasma Beam Weakness: N/A |
|
Mecha Man A hostile Robot Master of unclear origin who strongly resembles Mega Man. Dr. Wily denies having any knowledge of who created him or why... Weapon: Mecha Buster Weakness: Spikes? |
|
meta | |
Frash Man Weapon: Frash Clash Weakness: ??? |
|
Andrusi Weapon: Vernier Caliper Weakness: Delicious Bacon |