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light bots
DLN-002 Cut Man
Manufacturer: Light Labs

Weapon: Rolling Cutter
Weakness: Super Arm
DLN-007 Fire Man
Manufacturer: Light Labs

Weapon: Fire Storm
Weakness: Ice Slasher
DLN-008 Elec Man
Manufacturer: Light Labs

Weapon: Thunder Beam
Weakness: Rolling Cutter
DLN-045 Number Man
Manufacturer: Packbell Business Innovations
Number Man isn't the first supercomputer built to assist NAXA with the complex calculations that make space exploration possible, but he is the first to be capable of bragging about his intelligence, and it's impossible to talk to him about anything without hearing about his unmatched computational power. This comes at the expense of any integrated combat abilities, but he compensates for this with mastery of NAXA's defensive measures.
Weapon: Countdown Bomb
Weakness: ???
DLN-046 Orbit Man
Manufacturer: Hoshino Aerospace
Orbit Man is Earth’s first line of defense against Kessler syndrome, locating space debris and destroying it by pushing it down into Earth’s atmosphere. His “cannons” are actually thrusters, so on the rare occasions that he has to shoot something, he has to fire his main engine at the same time to keep himself from flying off backwards.
Weapon: Orbital Flare
Weakness: Hydro Cannon
DLN-047 Hydro Man
Manufacturer: Blum Manufacturing
Hydro Man is capable of pumping water at a rate of over 1500 gallons per minute from any supply he can access, although he prefers to use municipal water systems when he can. As a firefighting robot, he’s programmed with a large database of fire safety information, and if he starts talking you can be sure you’re going to hear some safety tips. If you're very unlucky, you'll hear all of them, whether you want to or not.
Weapon: Hydro Cannon
Weakness: Cell Discharge
DLN-051 Heal Woman
Manufacturer: Redstar Biotech
Heal Woman was originally designed as a surgeon, and her syringe arm is loaded with a specially formulated general anesthetic that can safely render any human unconscious within seconds, though its effect on robots is untested. She was designed for precision and setting-appropriate aesthetic rather than strength, so when she was repurposed as a field medic during the Wily Wars, her scalpel was retrofitted with solid-fuel rockets as an emergency defensive measure to reduce the likelihood she'd be caught in close-quarters combat.
Weapon: Rocket Scalpel
Weakness: Ranging Charge
DLN-053 Wrecker Woman
Manufacturer: Nakaume Heavy Machinery
Wrecker Woman was designed to look like a kid to make her seem non-threatening, because otherwise a demolition robot that swings giant wrecking balls around would be rather intimidating. When forced to fight, she can release them with careful timing to throw the balls as projectiles, but sometimes the cable-cutting mechanism doesn’t work properly and she goes for an unexpected ride.
Weapon: Wrecker Mace
Weakness: Rocket Scalpel
DLN-055 Medic Woman
Manufacturer: Redstar Biotech
Based on a modified version of Heal Woman's specifications, Medic Woman is designed for non-emergency medical care, though like her "sister" she has served capably as a field medic in the Wily Wars. Her onboard chemical lab was intended for synthesizing medications for her patients, but it can also manufacture compounds useful for maintaining robots. She can even produce small explosives if necessary, though with no dedicated weapon systems she's limited to simply throwing them.
Weapon: Medic Capsule
Weakness: Ranging Charge
DLN-065 Concrete Man


Weapon: Concrete Shot
Weakness: Laser Trident
DLN-066 Tornado Man


Weapon: Tornado Blow
Weakness: Plug Ball
DLN-067 Splash Woman


Weapon: Laser Trident
Weakness: Hornet Chaser
DLN-068 Plug Man


Weapon: Plug Ball
Weakness: Jewel Satellite
DLN-069 Jewel Man


Weapon: Jewel Satellite
Weakness: Black Hole Bomb
DLN-070 Hornet Man


Weapon: Hornet Chaser
Weakness: Magma Bazooka
DLN-071 Magma Man


Weapon: Magma Bazooka
Weakness: Tornado Blow
DLN-072 Galaxy Man


Weapon: Black Hole Bomb
Weakness: Concrete Shot
DLN-009 DLN-073 Bond Man
Manufacturer: Light Labs
With robots worldwide temporarily or permanently incapacitated in the wake of the Roboenza incident, Light Labs produced several new Robot Masters based on old, previously unused designs to pick up the slack, updating them to modern design standards. Bond Man was designed to make emergency repairs to large structures such as dams and communications towers, using the powerful adhesive in his arms. He takes a no-nonsense approach to his work, and rarely makes any commentary beyond reporting strictly necessary information, but he likes to hum classical music to himself when he thinks nobody is listening.
Weapon: Glue Stopper
Weakness: Fire Storm
DLN-070 DLN-074 Honey Woman
Manufacturer: Light Labs
With robots worldwide temporarily or permanently incapacitated in the wake of the Roboenza incident, Light Labs produced several new Robot Masters based on old, previously unused designs to pick up the slack, updating them to modern design standards. Honey Woman joins Hornet Man and Vesper Woman as a pollination specialist, with a secondary function as a surveyor. She can simultaneously control up to 32 remote-controlled bee drones, collecting all data from their onboard sensors. This makes her excellent at searching a wide area, and she often volunteers to help people search for lost items.
Weapon: Bee Bomber
Weakness: ???
X
Manufacturer: Light Labs
"X" is a prototype for a whole new type of robot, more advanced than any Robot Master could ever be. At least... he's meant to be. In practice, X is a "forever project" that Dr. Light has been tinkering with for years, and will likely be tinkering with for years to come. Will he ever be completed? We'll see.
Weapon: X-Buster
Weakness: Spikes
wily bots
DWN-023 Spark Man
Manufacturer: Light Labs

Weapon: Spark Shock
Weakness: Shadow Blade
DWN-036 Gyro Man
Manufacturer: Dr. Wily

Weapon: Gyro Attack
Weakness: Gravity Hold
DWN-039 Napalm Man
Manufacturer: Dr. Wily

Weapon: Napalm Bomb
Weakness: Crystal Eye
DWN-051 Burst Man
Manufacturer: Dr. Wily

Weapon: Danger Wrap
Weakness: Scorch Wheel
DWN-052 Cloud Man
Manufacturer: Dr. Wily

Weapon: Thunder Bolt
Weakness: Danger Wrap
DWN-056 Turbo Man
Manufacturer: Dr. Wily

Weapon: Scorch Wheel
Weakness: Noise Crush
DWN-058 Astro Man
Originally built to manage a planetarium, Astro Man is a shy, easily frightened Robot Master who avoids conflict, whose greatest talent is his skill at playing hide-and-seek. It's odd, then, that he's been stolen and modified for battle twice, first by Dr. Wily and then by King. Between the two he has a wide variety of combat abilities, all of which he actively avoids having any opportunity to use. He's since been taken in by Dr. Regal, but privately suspects this will just lead to him getting the ability to create black holes or something and then having to fight Mega Man again.
Weapon: Copy Vision
Weakness: Magic Card
MKN-001 Enker
Manufacturer: Dr. Wily

Weapon: Mirror Buster
Weakness: Ballade Cracker
MKN-002 Punk
Manufacturer: Dr. Wily

Weapon: Screw Crusher
Weakness: Salt Water
MKN-003 Ballade
Manufacturer: Dr. Wily

Weapon: Ballade Cracker
Weakness: Pharaoh Shot
DLN-001 Quint
Manufacturer: Light Labs

Weapon: Sakugarne
Weakness: Hard Knuckle
DWN-∞ Zero
Manufacturer: Dr. Wily
Zero is Dr. Wily's ultimate creation, the most advanced robot ever built, definitely a completely original design with nothing copied from any projects of Dr. Light's, original murder robot, do not steal. He will definitely destroy Mega Man and all those other meddlesome robots once and for all. Once he's finished, that is. When will that be? Er... soon! Very soon! When you least expect it! Stop asking so many questions!
Weapon: Z-Buster
Weakness: Spikes
cossack bots
Dr. Mikhail S. Cossack
DCN-028 Pharaoh Man
Manufacturer: Cossack Robot Laboratories

Weapon: Pharaoh Shot
Weakness: Flash Stopper
DCN-029 Ring Man
Manufacturer: Cossack Robot Laboratories

Weapon: Ring Boomerang
Weakness: Pharaoh Shot
DCN-032 Skull Man
Manufacturer: Cossack Robot Laboratories

Weapon: Skull Barrier
Weakness: Dust Crusher
rnv bots
Dr. A. L. Soran
RVN-001 Blink Man
Manufacturer: RNV Solutions
Blink Man was designed as a testbed for an experimental new type of teleportation system that enables him to jump short distances almost instantly. As an entry in the First Annual Robot Tournament, he seemed to be a formidable opponent, but was defeated quickly in the first round due to unforeseen complications with his teleporter. He has an understandable aversion to direct combat, and a less-understandable aversion to doing much of anything at all.
Weapon: Blink Laser
Weakness: Centaur Flash
RVN-002 Frigid Man
Manufacturer: RNV Solutions
Frigid Man was designed for the handling of super-low-temperature fluids such as liquid nitrogen, and at this task he excels. You wouldn't know it from talking to him, though, as a programming error gave him an excessively negative personality that has him always absolutely convinced he's about to be scrapped for incompetence.
Weapon: Frigid Spray
Weakness: C-Spear
RVN-009 Amplitude
Manufacturer: RNV Solutions
Designed to outdo Mega Man at his own game for petty reasons, Amplitude instead quickly realized the best way to stop Dr. Wily's conquest was to work with the Blue Bomber. His generally agreeable personality and incrementally improved versions of proven hardware have made him one of the few RNV robots to have a good reputation. He typically plays a role that's part first responder and part scout, stalling attackers while Mega Man is busy elsewhere and making use of his temporary Weapon Grab ability to analyze enemies' weapons.
Weapon: Amp Cannon
Weakness: N/A
RVN-011 Valence
Manufacturer: RNV Solutions
Dr. Soran's followup to Amplitude was to make a female "hero robot" and highlight the rather uneven gender ratio among Dr. Light's combat-ready creations at the time. Valence's unveiling was ironically overshadowed by that of Splash Woman, and to add insult to injury, people frequently don't even realize she's female until they're explicitly told. She's found a niche for herself in the Wily Wars thanks to her long-range flight capability, but like her older "brother," her success on the battlefield comes from her willingness to work with other robots, rather than any interest in outdoing them.
Weapon: Electron Strafer
Weakness: N/A
lalinde bots
LMN-001 Quake Woman
Manufacturer: Lalinde Labs
A geological surveillance Robot Master, Quake Woman was designed to monitor seismic activity for disturbances that could indicate upcoming earthquakes. When she was heavily damaged by a cave-in, much of her original personality programming was lost, and the process of restoring it has been slow going.
Weapon: Quake Drill
Weakness: ???
LMN-002 Vesper Woman
Manufacturer: Lalinde Labs
Derived from early plans for the project that eventually became Hornet Man and sharing many of his specifications, Vesper Woman was designed for botanical cataloguing and pollination. In addition to performing her primary function, she also encourages Robot Master personality development, or at least Robot Master pun tolerance development.
Weapon: Seeker Wasp
Weakness: Magma Bazooka
king bots
KGN-001 Dynamo Man
Manufacturer: King

Weapon: Lightning Bolt
Weakness: Copy Vision
KGN-003 Ground Man
Manufacturer: King
Ground Man was created by King to excavate ruins, and excavating ruins is all he wants to do. If he's digging, he's having a good time; otherwise, he's aloof, grumpy, and generally unpleasant. He apparently tends to have a lot on his mind, but heck if anyone's ever going to hear any of it. Half the time he doesn't even actually hand over the things he finds underground, instead keeping them for his private collection. Despite all that, he's oddly popular. Probably because he can turn into a drill tank. Drill tanks are cool and everyone likes robots who can turn into stuff. Officially he's now Regal Electronics property, but it's unclear whether he actually listens to Dr. Regal in practice.
Weapon: Spread Drill
Weakness: Remote Mine
KGN-005 Burner Man
Manufacturer: King
When Burner Man was first activated, King convinced him he had a bomb inside his body that would explode and destroy him if he ever went a day without setting fire to a forest. When Dr. Regal rebuilt and reactivated him, he convinced Burner Man he'd altered the bomb to instead go off if he ever did start a forest fire. In general he'd rather burn things than not burn things, so this development has him absolutely miserable. He'll probably be very angry if he ever realizes the bomb doesn't actually exist, but that's not especially likely, because he's kind of an idiot.
Weapon: Wave Burner
Weakness: Ice Wall
regal bots
RGN-007 Queen Woman
Manufacturer: Regal Electronics
Queen Woman was commissioned by the Netopian government in an attempt to reduce the country's reliance on Mega Man in the ongoing Wily Wars. Programmed with the full details of every major military conflict since the invention of the rifle and trained by the world's top generals, she can devise a winning strategy for nearly any scenario. While she is normally accompanied by a complement of attack robots for her protection, she is more than capable of doing her own fighting, slamming her heavy armor into enemies at high speeds. As such, she considers herself to be the future of robot combat in every way, eliminating the need for Mega Man and his allies.
Weapon: Ranging Charge
Weakness: Static Pulse
RGN-008 Signal Woman
Manufacturer: Regal Electronics
Signal Woman was created to manage all types of telecommnications networks. She has the ability to monitor nearly every type of electronic communication known to mankind, whether it's an old telephone landline or a tight-beam laser between satellites, and can also transmit her own messages into these systems. She can even scan and modify the sensory and control signals within Robot Masters, given access to precise data about their system architecture. In the hands of anyone else, this power would likely be either a great asset to humanity or a great threat, but Signal Woman instead fancies herself a comedian and habitually abuses her ability to play pranks on robots and make them trip over nothing or collide with each other.
Weapon: Static Pulse
Weakness: Orbital Flare
stardroids
SRN-001 Terra
Manufacturer: Ra Moon

Weapon: Spark Chaser
Weakness: Deep Digger
SRN-005 Jupiter
Manufacturer: Ra Moon

Weapon: Electric Shock
Weakness: Bubble Bomb
Sunstar
Manufacturer: Ra Moon

Weapon: ??????
Weakness: ???????????????
other bots
Sergeant Breaker Night
Sgt. Night has been fighting in the Wily Wars since the beginning, and he has the old wounds to prove it. As an officer in the AI Corps, his usual duty is to supervise military robots as they take on threats to his country, but he's capable of holding his own against low-level robots and even some Robot Masters if necessary, thanks to the weaponry built into his prosthetic arm. He tends to be pretty reasonable, but to the robots who work with (or for) him, it's pretty obvious that he sees them all as inherently beneath him.
Weapon: Breaker Flail
Weakness: N/A
ODA-005 Battery Man
Manufacturer: O.D.A. Electronics
Battery Man is essentially one big array of rechargeable energy cells that are constantly being charged by his internal fusion generator. This design allows him to act as a mobile backup power supply that can travel to any location as needed. Because of an oversight in his control systems, if he discharges when he isn't connected to anything, he'll end up releasing all his stored energy at once. He spends a lot of time keeping himself clean to avoid any corrosion on his contacts.
Weapon: Cell Discharge
Weakness: Ink Blast
MIR-021 Ink Man
Manufacturer: Mecha-Chuchets Institute of Robology
Ink Man is the first of his kind, a Robot Master created specifically to be an artist as part of an experiment in just how far artificial intelligence has come since the generative monstrosities of the 2020s--an experiment that has been judged a resounding success, but not in the expected manner. His sketches and paintings, while technically flawless, are typically one-to-one realistic representations showing little creativity... but all who have watched him work are awed at the way he dances on his omnidirectional rollers.
Weapon: Ink Blast
Weakness: Wrecker Mace
Stereo Man
Manufacturer: Nakayuda Products

Weapon: Wrecker Mace
Weakness: ???
DWN-041 Blizzard Man

Weapon: Blizzard Attack
Weakness: Flame Blast
DWN-042 Centaur Woman

Weapon: Centaur Flash
Weakness: Knight Crusher
DWN-047 Wind Man

Weapon: Wind Storm
Weakness: Centaur Flash
DWN-076 Chill Man

Weapon: Chill Spike
Weakness: Solar Blaze
DWN-078 Strike Man
Manufacturer: Nakayuda Products

Weapon: Rebound Striker
Weakness: Triple Blade
DWN-079 Nitro Man

Weapon: Wheel Cutter
Weakness: Chill Spike
DLN-081 Block Man
Manufacturer: Nakaume Heavy Machinery

Weapon: Block Dropper
Weakness: Chain Blast
DWN-082 Fuse Man
Manufacturer: O.D.A. Electronics

Weapon: Scramble Thunder
Weakness: Bounce Ball
Dangan Man

Weapon: Rockn Vulcan
Weakness: Barrier Wind
Konro Man

Weapon: Flame Mixer
Weakness: Rockn Vulcan
Komuso Man

Weapon: Doppel Crash
Weakness: Barrier Wind
Bit Man
Manufacturer: ...

Bit Man was created by...

Bit Man was created for...

Bit Man was, at some point, created. He came into existence for what is presumed to have been a good reason. He has the ability to fire electrified drill bits, and he uses this ability to perform some kind of function that is probably useful.
Weapon: Bit Cannon
Weakness: Torch Arm
Bolt Man

Weapon: Bolt Bomb
Weakness: ???
Swallow Man
Swallow Man is a Robot Master of unknown origin and unclear purpose, if indeed he has any particular purpose at all. He comes and goes as he pleases, never staying in any one place for long, and not surprisingly seems to spend more time in flight than on the ground. Unlike his fellow free spirit Proto Man (and almost everyone else), he's shown no interest in the ongoing Wily Wars, and seems to genuinely not care who wins beyond disliking anyone who interferes with his travels. He also doesn't care that middle schoolers think his name is funny.
Weapon: Swallow Cutter
Weakness: ???
J-05 C751 Serial
Manufacturer: Nakaume Heavy Machinery
A customized Sniper Joe formerly under the command of Nitro Man, Serial sure does exist.
Weapon: Plasma Beam
Weakness: N/A
Mecha Man
A hostile Robot Master of unclear origin who strongly resembles Mega Man. Dr. Wily denies having any knowledge of who created him or why...
Weapon: Mecha Buster
Weakness: Spikes?
meta
Frash Man

Weapon: Frash Clash
Weakness: ???
Andrusi

Weapon: Vernier Caliper
Weakness: Delicious Bacon
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